Role
UX/UI Designer
Planning & Brainstorming
Role
UX/UI Designer
Planning & Brainstorming
Role
UX/UI Designer
Planning & Brainstorming
Role
UX/UI Designer
Planning & Brainstorming
Tools
Figma
Adobe [Photoshop & Illustrator]
Tools
Figma
Adobe [Photoshop & Illustrator]
Tools
Figma
Adobe [Photoshop & Illustrator]
Tools
Figma
Adobe [Photoshop & Illustrator]
Timeline
November'24 - January'25
Timeline
November'24 - January'25
Timeline
November'24 - January'25

Overview

Spark Energy is an app for eco-conscious teens who wants to positively engage in climate action and environmental awareness, while also trying to encourage low energy consumption at home. The product focus on gamification, rewards and community engagement.
Spark Energy is an app for eco-conscious teens who wants to positively engage in climate action and environmental awareness, while also trying to encourage low energy consumption at home. The product focus on gamification, rewards and community engagement.

The Challenge

55% of teenagers believe that their live would be worse than the previous generation at the age of 30. They are concerned about climate change but hesitant to voice their opinions.
How Might We (HMW)
encourage them to talk socially and connect with like-minded individuals? How can they support climate action and low energy consumption at home?

"I want to be a part of the society that is fighting for a better tomorrow."

Key Pain Points

A proto-persona was created to understand the target user group better. Based on the assumptions and further secondary research, few pain points took the spotlight,
01
Teens may believe they’re “too young” to make a difference or aren’t equipped with the right knowledge or skills.
01
Teens may believe they’re “too young” to make a difference or aren’t equipped with the right knowledge or skills.
01
Teens may believe they’re “too young” to make a difference or aren’t equipped with the right knowledge or skills.
02
Teens are concerned but hesitant to speak out fearing peer judgment, or feeling “not informed enough.”
02
Teens are concerned but hesitant to speak out fearing peer judgment, or feeling “not informed enough.”
02
Teens are concerned but hesitant to speak out fearing peer judgment, or feeling “not informed enough.”
03
There's too much noise online —teens don’t know what info to trust or where to begin.
03
There's too much noise online —teens don’t know what info to trust or where to begin.
03
There's too much noise online —teens don’t know what info to trust or where to begin.

The Solution

Providing teens with the right space to actively engage with climate issues and join climate-positive communities to boost their confidence. Additionally, helping them manage energy consumption at home through smart meter data and use it effectively.

Project Goals

01
A gamified platform for teens giving them interactive features to learn from and be an active voice of the society.
01
A gamified platform for teens giving them interactive features to learn from and be an active voice of the society.
01
A gamified platform for teens giving them interactive features to learn from and be an active voice of the society.
02
Increase user engagement and retention by giving exciting rewards, badges and recognition.
02
Increase user engagement and retention by giving exciting rewards, badges and recognition.
02
Increase user engagement and retention by giving exciting rewards, badges and recognition.
03
Inculcating behavioural change in teens and motive them to reduce energy consumption at home.
03
Inculcating behavioural change in teens and motive them to reduce energy consumption at home.
03
Inculcating behavioural change in teens and motive them to reduce energy consumption at home.
The experience for the user should be

User Testing

Brainstormed few ideas to create interactive features to capture teens' attention and encourage them to take the lead. Conducted user testing on low-fidelity designs and the key feedback is summarised below.
“The game interface is quite interesting and engaging.”
The participant was actually trying to solve the quiz, shows he was quite involved with it.
Low System of Visibility Status
There is no information regarding the number of total questions.
There is no tab to move to the next question if I don’t know this one.
The close tab is hindering the quiz key spaces.
The app looks clean and is easy to navigate as well.
“I like using dark mode, it’s easier to look for me but there should always be both as an option.”
Showing a specific value/amount is a tricky part because it can be disappointing if someone isn't saving enough. Generally the value is quite low from energy shifts. [Faculty Review]
“Energy shifting feature is an interesting way to save some energy and penny.”
There should be more interesting ways to plan energy saving with easy understanding of the features.
Having fun facts at the start of the home page can be confusing but it's a good way to engage and enhance users knowledge on the topic around the app. [Faculty Review]

Final Design

User testing revealed valuable insights that helped improve the user experience in the high-fidelity prototype. The app is
Meaningful
It encourages young users to be a part of a bigger social issues, while taking small steps and saving energy.
Meaningful
It encourages young users to be a part of a bigger social issues, while taking small steps and saving energy.
Desirable
It rewards for knowing something impactful and motivates to keep doing better for the environment.
Desirable
It rewards for knowing something impactful and motivates to keep doing better for the environment.
ECOBIZZ
A feature to play weekly quizzes and win rewards that can be shared on Ecocircle, a community page for eco-conscious individuals.
ECOSHIFT
A feature that helps to pre-plan energy use with the help of a smart meter data when the demand is low, which helps to save energy at home better. Set a reminder and let the app take care of the rest.
Every time a user opt for 'Ecoshift' to lower their energy consumption, the plant grows metaphorically to show the lower energy consumption and the impact it had on the environment.
Every time a nurturing plant bloom flowers, a reward is unlocked.
Set reminder by putting the date of the task to do and wait for the app to notify you on the given day, based on the timing of lower energy usage.

Reflections

Creating an application from the scratch based on the given limitations was challenging, but it was a learning experience where I was able to explore gamification and what it holds for the new generation consumers. An idea that can help to onboard and retain more young users and keep them engaged with interesting features.
Limitations

1. As a university project, this had to be completed in a tight deadline with no time for multiple iterations. But the testing helped to come up with the initial needed changes.

2. User research was mostly based on the given assumptions and secondary research, which lacked the strength of primary research data sets.
Limitations

1. As a university project, this had to be completed in a tight deadline with no time for multiple iterations. But the testing helped to come up with the initial needed changes.

2. User research was mostly based on the given assumptions and secondary research, which lacked the strength of primary research data sets.
What's Next

1. Better user research leads to better understanding of the market and the gap, so user interviews could be a game charger further in this project.

2. How might we connect a group of young individuals to learn from each other about the environment and take impactful actions.
What's Next

1. Better user research leads to better understanding of the market and the gap, so user interviews could be a game charger further in this project.

2. How might we connect a group of young individuals to learn from each other about the environment and take impactful actions.

Let’s Craft Experiences With Real Values

Let’s Craft Experiences With Real Values

Let’s Craft Experiences With Real Values

I'm available for projects — drop me a Hello👋

I'm available for projects — drop me a Hello👋

I'm available for projects — drop me a Hello👋

I'm available for projects — drop me a Hello👋

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